Thirsty for a Strong Instructional Practice? It seems like everyone is playing some sort of game these days—we collect points at the supermarket to use for discounts, we use our credit card more so we can earn early boarding or free drinks on the plane. Other, more “traditional” games have apparently invaded the virtual world—young …
Tag: curriculum
Permanent link to this article: https://sites.msudenver.edu/sips/sip-9-5-gamification-of-the-curriculum/
Nov 19 2015
SIP 2.14 Backward Design
Thirsty for Strong Instructional Practice? Backward Design (Wiggins & McTighe) provides a framework for course and lesson design that in which instructors begin by identifying course objectives and then determine acceptable evidence to determine whether students have met those objectives and only then plans instruction that will support students in meeting the desired objectives. Take …
Permanent link to this article: https://sites.msudenver.edu/sips/sip-2-14-backward-design/