Thirsty for a Strong Instructional Practice? The transition to online teaching has been challenging for faculty members. I noticed that with this change, the focus of my classes shifted from learning together or engaging students to simply “delivering the content.” I teach four classes this semester, like several of you, and one of my biggest …
Tag: gamification
Permanent link to this article: https://sites.msudenver.edu/sips/11-13-ideas-to-make-your-synchronous-online-classes-more-fun/
Nov 07 2019
SIP 10.12 Recreational and Competitive Gaming on Campus
Thirsty for a Strong Instructional Practice? Extracurricular activities support student success, and the ever-expanding recreational and competitive gaming industry – otherwise known as esports – is another way for students to engage and get involved on campus outside the classroom. Extracurricular activities positively benefit involved students, as data shows that they tend to miss fewer …
Permanent link to this article: https://sites.msudenver.edu/sips/10-12-recreational-and-competitive-gaming-on-campus/
Feb 22 2019
SIP 9.5 Gamification of the Curriculum
Thirsty for a Strong Instructional Practice? It seems like everyone is playing some sort of game these days—we collect points at the supermarket to use for discounts, we use our credit card more so we can earn early boarding or free drinks on the plane. Other, more “traditional” games have apparently invaded the virtual world—young …
Permanent link to this article: https://sites.msudenver.edu/sips/sip-9-5-gamification-of-the-curriculum/
Mar 02 2017
SIP 5.7 Using Games to Reinforce Content
Thirsty for a Strong Instructional Practice? You have prepared the “perfect” presentation for your class; your PowerPoint includes stunning pictures, provocative video clips, music and challenging concepts. After ten minutes, your students start to move on their seats; to hide behind the student in front so they can slip unnoticed into the realm of texting; …
Permanent link to this article: https://sites.msudenver.edu/sips/sip-5-7-using-games-to-reinforce-content/